animation tutorial

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    Monkeyuncle8

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    animation tutorial

    Post by Monkeyuncle8 on Sun Jul 19, 2009 9:11 pm

    Since I don't think many people know how to make animations I desided to share my wisdom

    Required Programs:
    Blender and Nifskope

    basic overview:
    what were essentialy doing is taking a nif file we exported from blender and attach it with the kf file also from blender

    In blender:
    once you finish your model in blender go ahead and make sure that there isn't anything to change that won't be in the animation i.e. after you export this you cant add any bounds or new objects, unless you export it again

    also everthing you want to animate has to be different objects

    if you want to add collison to the object you are going to animate it so it move with the animation make the bounds like you would usually do, but select the bounds then select the part of the model while holding shift then hit ctrl + p to make it a parent

    now we get into the animation:
    what we basicly do in blender is assign the parts certain places at different frames

    the very first thing you do is go to the object you want to animate is to hit i while it is selection and chose what you are going to change i.e. rotation location or scale and chose that in the menu

    next you want to change the frame with up,down,left, or right

    when you get to the frame that you want your animation to go to at a certain point then move your object however you like and hit i and chose whatever you chose before

    if you want to look back a your animation, just go to frame 1 and hold down the right arrow

    congrats you just made an animation cheers

    exporting your animation
    do the same thing as before, except change the name of your animation so as to not export over your model and also choose export animation .kf only

    in nifskope
    theres about 4 thing you need to do in here to have your animation render correctly, but first things first open up your mesh in nifskope
    1. go under spells - animations - attach kf and chose the file you exported your animation under
    2. make SURE that the bsx flags is set to 11 I can not stress this enough, it should be around the first couple of branches
    3.next find controlermanager then go to controlersequence and change the name of the animation to idle - which means it will be playing all the time,forward,fastforward,backward,fastbackward,equip, or unequip - which means when the animation ends the collison will continue as normal]
    4.yay last one Smile go back to controlersequence and look at the stoptime then go to the bar above where it is showing your animation time and check what time it stops and put that for stoptime
    (optional) if you chose idle for it to render you need to change cycle_clamp to cycle_loop under controler sequence
    next just save the file a viola you have just created an animated object


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    psman012

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    Re: animation tutorial

    Post by psman012 on Sun Jul 19, 2009 9:35 pm

    You are awesome! Thank you so much! So helpful!


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    Monkeyuncle8

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    Re: animation tutorial

    Post by Monkeyuncle8 on Sun Jul 19, 2009 9:48 pm

    I had better get some serious rep for this


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    psman012

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    Re: animation tutorial

    Post by psman012 on Sun Jul 19, 2009 9:50 pm

    Well, you deserve it! GREAT job!


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    "I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?"

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    OblivionModda
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    Re: animation tutorial

    Post by OblivionModda on Mon Jul 20, 2009 8:42 am

    Thanks a heap MonkeyUncle8 Very Happy I have been clueless to this for A LONG TIME now and you finally answered my questions in their entirety Very Happy. + rep (don't ask for Rep next time though X| people are supposed to willingly give Rep and the main reason I don't want you to ask is because you are an Admin.)


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    Monkeyuncle8

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    Re: animation tutorial

    Post by Monkeyuncle8 on Mon Jul 20, 2009 11:14 pm

    sorry, but I was mad because when i hit tohe ok on my first tutorial my internet disconected and I had to start all over again


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    Re: animation tutorial

    Post by Guest on Tue Jul 21, 2009 12:32 am

    Man that kept on happening in my tutorial one time it was SO stupid!
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    Re: animation tutorial

    Post by OblivionModda on Tue Jul 21, 2009 5:53 am

    Oh I know what you mean...I write it out in Notepad or Word then copy it Very Happy


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    Re: animation tutorial

    Post by Guest on Tue Jul 21, 2009 6:02 am

    Never though of that, haha
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    Monkeyuncle8

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    Re: animation tutorial

    Post by Monkeyuncle8 on Tue Jul 21, 2009 6:02 am

    that is very smart


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