Adding a Skeleton and Animation to a Mesh

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    Sitruk

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    Adding a Skeleton and Animation to a Mesh

    Post by Sitruk on Sun Jul 05, 2009 12:48 am

    Does anyone here know how to add a skeleton to a mesh and then animate it? If so let me know, its for work on the IOA Project.
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    OblivionModda
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    Re: Adding a Skeleton and Animation to a Mesh

    Post by OblivionModda on Sun Jul 05, 2009 6:59 am

    Well maybe if you export the Skeleton Mesh from the Meshes.bsa and then you could open it up in a 3D program but then I'm lost, I don't know how to animate.


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    Sitruk

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    Re: Adding a Skeleton and Animation to a Mesh

    Post by Sitruk on Sun Jul 05, 2009 8:16 am

    I'm at the stage where I'm giving the mesh a skeleton but I have barely any clue on how to make an animation effect using the skeleton.
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    OblivionModda
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    Re: Adding a Skeleton and Animation to a Mesh

    Post by OblivionModda on Sun Jul 05, 2009 8:20 am

    You and me both...I think psman012 would probably be the best to ask.


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    Monkeyuncle8

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    Re: Adding a Skeleton and Animation to a Mesh

    Post by Monkeyuncle8 on Thu Jul 09, 2009 8:06 am

    The vesion I was told is to export the skeleton then in blender animate the skeleton and export it as only a kf file then open the skeleton in nifskope and attach the kf file, but this never works for me in Oblivion only in nifskope
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    psman012

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    Re: Adding a Skeleton and Animation to a Mesh

    Post by psman012 on Thu Jul 09, 2009 4:32 pm

    I know nothing about animation... but I bet you can find a tutorial at the construction set website! They have lots of tutorials:

    http://cs.elderscrolls.com/constwiki/index.php/Main_Page


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    Monkeyuncle8

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    Re: Adding a Skeleton and Animation to a Mesh

    Post by Monkeyuncle8 on Thu Jul 09, 2009 6:37 pm

    Yeh their tutorial was what I siad, But it never worked for me

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